Horizon Forbidden West - Review
It's been 5 years since Guerrilla Games released their first open world game with Horizon Zero Dawn. The game was very well received by the critics and players. Now there is a new journey for Aloy with the Forbidden West and I'll tell you if it was worth the wait.
Horizon Forbidden West was released for Playstation 4 and Playstation 5 and is not a pure "next-gen title". Guerrilla Games once again uses the versatile and self-made Decima Engine. This engine has already been used in games like Death Stranding and Until Dawn.
Story:
As the title suggests, this time you find yourself in the Forbidden West and once again control the extremely charismatic Aloy.
A new danger is plaguing the world and remains a great mystery. Over the length of the story, which lasted about 40 hours for me, you will meet many lovable characters.
The story worked for me even better than the first game. It's mysterious, well written and there are some insane highlights that I won't spoil. In one word, I would call the main quest "epic".
The story just worked great for me because I feel connected to Aloy. She's just a lovable character and the motion capture and the synchronization are again at an extremely high level.
Quests:
The side quests and side characters are awesome. Yes, on the same level as The Witcher 3. Quests that seem boring at first turn into a whole quest line that is varied and packed with nice rewards.
By exploring the game world, completing quests and other activities, you earn skill points, which you can spend in 6 different talent trees. Here you can expand your melee, ranged, survival instincts and more.
Many different options can be overwhelming at first, especially at the beginning. But I think it's good that you really get skill points through almost all activities, so that you can use skill points regularly.
Combat:
As the game progresses, you will always get new close and long-range combat options, which will be used in numerous bombastic battles. Next to exploring the game world, combat is the biggest highlight of Horizon Forbidden West. What Guerrilla Games offers here in terms of animations and enemy variety is jsut amazing. Machine parts are flying everywhere, lightning bolts and large boulders are coming at you.
You
can scan all the machines before the fight and this make some machine
parts recognizable. This is much more intuitive than in the first
game.
the relevant
information will be displayed to you immediately. This makes it
easier to find and collect different parts. Machine parts are needed
to upgrade your bags and weapons at a tool bench.
The arsenal of weapons really appealed to me again. In addition to slingshots, various bows or tripping weapons, there are also large weapons, which you separate from the machines in the fight.
The close combat has also been further expanded compared to its predecessor. New combos can be unlocked, which are very well animated. However, the execution of the combos are very tricky . I also missed a "lock on function" and the melee combat is overall too weak compared to the long-range counterpart.
Exploring the game world:
THIS GAME WORLD! I think Horizon Forbidden West has the most beautiful game world in an open world game so far. The sheer amount of detail on display here is almost surreal. Particles fly everywhere, animals move through the grass or leave tracks in the sand. Machines swim and relax in water, for example. Oh yes... the water! It looks insanly good and has been significantly improved over its predecessor.
Streams of water flow naturally and waves are now simulated on the beach.
I was strongly reminded of Death Stranding here. Since Kojima Productions are very good friends with Guerrilla Games, I strongly assume that the team may have gotten a few tips here.
I thought the same about the scanner in the game world. As usual, you can press the analog stick to search your surroundings for objects. A new mechanic is that you can also make climbable rocks visible. Guerrilla Games choose a path between its predecessor and Zelda: Breath of the Wild. You can't climb all the walls, only the marked ones, but there are a lot more of them than in Horizon Zero Dawn.
In this way, the developers can plan climbing passages very nicely. Especially for set pieces.But a few times I stood in front of a rock that should definitely be climbable. However, this was not the case and you could only climb another wall next to a similar looking one. I also found the controls fiddly while climbing and fell to my death a few times, which shouldn't have happened.

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